

Standard weapon attacks cost no TP, while most special abilities cost 1 or 2 TP. Some characters can even grant TP to their allies. You can save up action points (called TP) for future turns. Triangle Strategy uses an action-point system similar to Octopath‘s. The yellow diamonds show the TP cost to perform abilities. Aesfrosti archers will deal more damage by standing on rooftops. In these features, Triangle Strategy is closer to Final Fantasy Tactics than Fire Emblem. Lastly, wind and other weather conditions can affect combat. Turn order depends on units’ Speed value therefore, enemy units with high Speed will move before your allies with lower Speed. Units standing on higher ground deal more damage to units standing on lower ground. The demo’s combat system doesn’t introduce major new mechanics, but familiar features can still be enjoyable.Ĭombat takes place on a 3D isometric, rotatable battlefield. But what will combat, the meat of the game, be like? Combat, TP, Special Abilities The most promising element of this demo is its choice system. Which dialogue choice is which “conviction”? Read between the lines, if you can. But so far, the demo shows that your chosen convictions will affect which “companions” join your party. We’ve yet to see how these will play out. The game also promises some kind of alignment system (called “convictions”) with three paths: liberty, utility, and morality.
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Walking around town, chatting with folks to help make an informed decision.Ī manual save system allows you to return to earlier choices, so I was able to see that surrendering Roland or protecting Roland leads to diverging outcomes: battle with a different enemy, on a different battlefield with different terrain features (one battlefield had a fire defense system the other had a pulley transport system). Some dialogue options have to be unlocked during an “exploration phase,” where you talk to party members and other characters. Voting through the Scales of Conviction, a unique feature in this strategy RPG. The right dialogue options can change their minds, and certain dialogue options can only be unlocked by talking to the right folks beforehand.

Your party members will put the decision to a vote, but not before you are given the chance to persuade each voter towards your own opinion. In the Triangle Strategy demo, you are presented with a crossroads in the plot: surrender Prince Roland to the invading Kingdom of Aesfrost (a big bully), or protect him at the cost of your own people. Voting, you say? This feature is indeed unique. Prince Roland: Will you protect him or leave him to the wolves? A spiritual successor to Final Fantasy Tactics? Choices, Consequences, Voting This upcoming title may have more in common with the classic SRPG Tactics Ogre, which featured choices with real consequences, branching story-lines, and different ethical paths to align with. It’s looking like a spiritual successor to Final Fantasy Tactics, though there doesn’t seem to be a changeable-class system. Though it doesn’t feature a romance/friendship system, Triangle Strategy is a story-driven SRPG with a large cast of characters.
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Fans of strategy RPG series Fire Emblem might also take note.

Triangle Strategy is the developer’s second game employing a “HD-2D” art style (a term they recently trademarked). Plenty here for the cutscene-lover.įans of Square’s Octopath Traveler aesthetic should keep watch. Can we call it Octopath-meets-Tactics? The next HD-2D saga. Square Enix’s latest game-in-progress, Project Triangle Strategy (a working title), is available as a demo on Nintendo’s eShop.
